Disasters

Diseasters are things that can happen on a journey. You can devide diseasters into two catagories, the ones that happen on a journey and the ones that happen during or due to a battle. Most diseasters can also be solved by going into a town, this is the best solution if you don't have the required materials to stop the diseaster.

For a quick list on diseasters, take a look at the official UWO website:
 * Diseasters

=Normal diseasters= Normal diseasters are diseasters that randomly take place, and aren't directly a concequence of a battle. There are also two 'guards' for natural diseasters. Seagulls protect you against diseasters as long as their there, and your problems automatically get dismissed once a dolphin pops up around your ship.

Malnutrition
Description: Your sailors are underfed and need more nutrition. Signs: A blue haze surrounds your ship. Side effects: Can cause scurvy if not treated on time. Solution(s): Eat food.

Scurvy
Description: Sailors become sick due to scurvy. Signs: Skulls circle around your ship. Side effects: You lose sailors due to death by scurvy, and the duration of equipment items reduces. Solution(s): Lime Juice, certain coocked items and the pathology skill.

Dirty deck
Description: The deck of your ship is dirty. Signs: A thick brown haze can be seen above your ship. Side effects: Equipment duration is reduced. Can also cause a rat infestation if not cured. Solution(s): Deck brush

Rat infestation
Description: There's a rat infestation on your ship. Signs: A thick gray dust storm circles above your ship. Side effects: The mice eat your food and the duration of equipment drops. Can cause diseases if not cured. Solution(s): Rodent killer and the First Aid skill.

Plague
Description: Signs: Side effects: Sailors start to die off one by one, might jump over to other ships in your fleet if not cured. Can also decrease the durability of your equipment. Solution(s): Effective Plague Cure or the pathology skill.

Conflict
Description: Sailors are fighting with eachother. Signs: Side effects: Their loyalty towards you decreases. Solution(s): Cat-o'-nine-tails or the Leadership skill.

Homesickness
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Anxiety
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Frustration
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Insomnia
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Mutiny
Description: Signs: Side effects: Solution(s):

Fire
Description: Signs: Side effects: Solution(s):

Leaking
Description: Signs: Side effects: Solution(s):

Rudder damaged
Description: Signs: Side effects: Solution(s):

Damaged sail
Description: Signs: Side effects: Solution(s):

Sirens
Description: Signs: Side effects: Solution(s):

Algae
Description: Signs: Side effects: Solution(s):

Magnetic Field Disorder
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Hidden Reef
Description: Signs: Side effects: Solution(s):

=Battle diseasters=

Incapicitation
Description: Happens when a ship has zero durability or when all your sailors are killed. Signs: Side effects: You lose some money, of which a part can be recovered by insurance and some cargo if you don't solve it. Solution(s): Use a life saver, the resque skill or simply let your ship sink.

Disorder
Description: Signs: Side effects: Solution(s):

Pitch
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Smoke bomb
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=Other/rumour diseasters=

Kraken
Description: Signs: Side effects: Solution(s):

Sharks
Description: Signs: Side effects: Solution(s):