Trap Techs

I will start out by stating that this page is under development and that i am only adding information to it that i have obtained so far, and i am quite aware that it is going to be very flawed, but it's better than what is here so far.

NOTE!!: I strongly encourage any player who has any more information on this subject to add them in this post as this are is very clouded for most new players.

Trap Techs - What are they?
Trap techs are basicly land battle skills / techs that is obtained as a link between your Trap skill and other adventure skills.

Trap Techs - How do i get them?
In most cases as it is with all techs it is based on luck, however there is alot of pre-requisites for trap techs aswell and here below i will list the trap techs that i currently know of ( own myself ) and their requirements.


 * Spike Trap - Requires Trap R1


 * Effect - Damage: Trap that thrusts spikes out of the ground in the vicinity of the area


 * Consumed Gauge: 30


 * Casting Range: 100


 * Area of Effect: 45


 * Dart Trap - Requires Trap R1


 * Effec - Damaget: Trap that fires numerous arrows in the vicinityof the target


 * Consumed Gauge: 30


 * Casting Range: 100


 * Area of Effect: 45


 * Barrel Drop - Requires Trap R1
 * Effect - Damage: Trap that drops barrels in the vicinity of the target


 * Consumed Gauge: 20


 * Casting Range: 100


 * Area of Effect: 45


 * Pit Trap - Requires Trap R1
 * Effect - Paralysis: Drop and ensnare those in the vicinity of the target into a hole and limit their movement.


 * Consumed Gauge: 30


 * Casting Range: 100


 * Area of Effect: 45


 * Lariat - Requires Trap R1
 * Effect - Paralysis: Trap that limits the movement of the entire body


 * Consumed Gauge: 30


 * Casting Range: 100


 * Area of Effect: 45


 * Ankle Snare - Requires Trap R1
 * Effect - Binding: Trap that entangles ankles


 * Consumed Gauge: 30


 * Casting Range: 100


 * Area of Effect: 45


 * Bee Call - Requires Trap R1, Biology R3
 * Effect - Damage: Trap that calls bee's to the vicinity of the target and makes them attack.


 * Consumed Gauge: 30


 * Casting Range: 100


 * Area of Effect: 45


 * Fuse Explosive - Requires Trap R3, Geography R4, Ankle Snare, Spike Trap.
 * Effect - Damage+Burn: Trap that uses a fuse to engulf the ground in flames around the target


 * Consumed Gauge: 30


 * Casting Range: 100


 * Area of Effect: 45