Blackthorne's Guide to Adventure

Heed The Call of Adventure!

Welcome to the path of Adventure! Which based upon my time playing UWO it has been seen that Adventure is often the least chosen of the three professions. Which I believe to be due to the slower pace of adventure as opposed to the faster paces of trade and maritime. I have created this guide in order to share my joy for this vastly underrated profession and also to help aspiring adventurers as they head down the path of adventure.

Getting Started

It is recommended to first try and get through the schools or at least to intermediate for each class in order to learn the basics of the game and also in order to gain items such as the much needed job cards. As an adventurer these school quests can be somewhat tedious and boring due to wanting to get out into the world and being able to make some real discoveries, but as the old saying goes "good things come to those who wait".

Earning Money

One of the greatest challenges to an adventurer is the ability (or lack of ability) to make money. In which many adventurers (myself included) will take on a tradeskill in order to make a little money such as cooking, handicrafts,etc. I chose cooking and eventually handicrafts as they both worked well with my skills of procurement, collection and fishing and in which later I was able to cut gemstones for an income once my handicrafts was higher level.

However I did not start out with a trade skill and I started out earning money in a true adventurer/vagabond fashion. I found that skills such as search when used in ports and in places in front of archive scholars, port officials and bankers often yielded great items such as treasure maps and recipe books which either I added to my personal collection or was able to sell for a profit. It should be noted that often people will throw out the skill books they get from an investment usually at the city official, banker or port official.

In addition to the search skill the recognition skill can be very valuable especially if used in areas of high traffic at sea such as the various trade routes along western Africa and India which often yield dropped items and often dropped cargo such as gemstones, spices and gold.

Another rewarding method to making money as an adventurer is to farm maps where either the person can collect the particular map one at a time and collect the treasure or through the help of a second person collect the particular map and hand it to a second person (I do not like this method as I feel it takes away from the game and is cheating in a way). Treasure maps are fairly easy to identify as they will either say something about treaure or with art may say something about a caravan, or in regards to biology a habitat map but not matter which catagory the map is it is fairly easy to identify treasure maps as they do not pertain to a specific discovery usually. It should be noted that one of the most rewarding treasure maps is the 14 biology map "clams habitat" out of calicut which often yields approximately 200 pearl and often an ancient treasure chest.